

Did I mention that I don't recommend doing that, though? :) It's over 500 lines long now.not really that safe to change in most cases.Ģ) IF you edit settings while the game is not running and then open the setting in the game UI, it will show your change from the file. I strongly recommend never editing the mc_settings outside of the game unless there's something broken in the game because it is too easy to mess something-up in your config file and break things. If you edit the mc_settings while the game is not running, then the UI will only change it if it isn't a valid value based on the UI settings. Also, If I I edit the "mc_settings" in actual file in Document Folder wise, all those options that I set up will show up in UI setting?ġ) If you edit the mc_settings while the game is running, it will often get overwritten. So, if I edit the "mc_settings" in actual file in Document Folder wise, then go to UI setting, the UI setting will revert setting to what it came with UI setting or not?Ģ. It's a club for people who are tired of being looked down upon when they discuss needing a new wing to their home, or issues of the wealthy.ġ. I forget the name offhand, but I've seen it in my games a few times. There is a club that has a wealth limit, and it's for people with 30k or more. When the old club dies, a new one is generated. Since it isn't a club that comes with the expansion, maybe EA didn't get to test that workflow as much so never saw the bug happen.

#SIMS 4 TEEN PREGNANCY MOD COMPATIBLE WITH MC COMMAND CENTER CODE#
So maybe there are some templates in the core code for generating a new club and one of them has the wealth limit and that's the one causing the problem.

Most things in MC is fr NPCs onlyĪctually, earlier when people were talking about Clubs getting deleted when there are no more members, I think the game will generate a new club when that happens.From what I can tell in the code, the bug we were seeing was because an old club was being deleted due to the death of the leader (and I'm guessing no more members) and then it drops into "Create Club" logic and it's iterating through all the Sims in the world to find new members. If that include sims made in CAS I don't know. Ranges can be set for the biggest and smallest each of these body parts so Sims generated by the game will use the ranges as desired.

The MC Appearance allows control and manipulation of Sim appearances down to individual body parts. With my MC fatness limits would I see my sim become and remain much thinner than I created her, or would those limits mean she pretty much remained at how I made her with very little deviation? That's the relationship between MC and the original size that I am having trouble understanding - like is it +/- slider in neutral position or +/- slider where you pulled it to when making the sim. And supposing I have a sim who in cas I used the slider on to set fatness to maximum. So, supposing I set fatness limits to +1 and -1, ie I tolerate very little change. What I was really looking for was something that would have them tend to revert to original size when I leave them alone to do their own thing. So that's not what it means? I don't mind them being able to get really fat if I keep forcing them to eat, or really muscly if I keep forcing them to work out. So if I made it +10 and -10 all my sims would end up kind of average size, even if I made them fat or thin in CAS. I read it but I haven't been able to understand how they relate to the way I made the sim? It looked like they were max and min fatnesses that apply to all sims.
